The Dungeon Master’s Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you’ll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more! The Trove is the biggest open directory of RPG PDFs on the Internet!
The final manual of the first three core books. Describes the actual AD&D game system (in unbelievable detail).
Dungeon Masters Guide by Gary Gygax
Dungeon Master Dnd
After more than two years since tantalizing players with the AD&D Monster Manual, Gygax finished work on his most impressive project, the Dungeon Masters Guide. Oft-criticized for its complicated rules and wordiness, the DMs Guide nevertheless has held up remarkably well over time, and is an impressive milestone in role-playing-game history.
The Dungeon Masters Guide lacks printing information on the copyright page, at least up until 1985. Much of what we have learned has been through extensive detective work; special thanks to Paul Stormberg for divining much of the information below. Thanks also Jim Fetzner, Paul Hennz, Rudy Hess, Oliver Rathbone, Bruce Robertson, and Jean-Philippe Suter for their contributions.
Because it is very difficult to determine what printing you have, you may find this flowchart easier to follow.
Printing info most likely began to be added to the copyright page around 1985; discoveries of print info lower than 9th will throw our sequence above into chaos. :) The 9th printing was in August 1987, 10th printing was in 1987, the 11th printing was in April 1988, the 12th printing was in November 1988, the 13th printing was in July 1989, and the 14th printing was in July 1990. The description on the copyright page of the rear-cover artwork was never corrected. (Thanks to Michael Deaton and Gordon Richards for help with this info).
Dungeon Master Magical Item Percentage Chart
First prints are reasonably scarce, but by no means 'rare' -- a Second Alpha print, with the Monster Manual pages inside, is much rarer.
Tense[edit]
Most of this article is in the past tense. This is because I am only familiar with the first edition DMG (for AD&D). I assumed some, most or all of the information would be stale. If it is still current, please change the tense to reflect its current use. Thanks!
I know Stan has an image for this manual, so I won't ask for it again here. :-) —Frecklefoot 22:09, 13 Feb 2004 (UTC)
Article Title[edit]
When I first created this article, I named it Dungeon Master's Guide (with an apostropher 's'). After researching it a bit, I discovered the correct title is Dungeon Masters Guide (no apostrophe). However Gtrmp moved it (and Players Handbook) back to the apostrophized version with no comment. Since I beleive that version is incorrect, I have moved it back.
If you think it should be the apostrophized version, please discuss why. The included scan shows it as the version without the apostrophe. —Frecklefoot 16:26, Mar 15, 2004 (UTC)
Criticism[edit]
It might be worth noting that one of the main problems with the original DMG (and PH as well) was the incredibly bad organisation it had. It was virtually written in a stream of consciousness and had very poor indexing. Topics that related to each other were fifty pages apart. There were also many sections that appeared incomplete or confusing (remember the shocking “grappling, pummelling and overbearing” rules for unarmed combat?) The reason players wore out copies of the book was from all the flipping backwards and forwards to find stuff.
And the random generator had some merits, but the dozens and dozens of tables were almost perverse in their detail. Did one really need to resort to tables to decide “In the (roll) wooden (roll) crate you find (roll) two (roll) gems. One is a (roll) rose pink (roll) square cut (roll) sapphire and the other is a (roll) cyan (roll) heart shaped (roll) tourmaline. Words for mac download.
I’d say a lot of these tables were so detailed and extravagant that they were rarely ever used “on the fly”.
Of course many of these rules and so on were later sorted out in Dragon Magazine, but really, you could never carry round all the Dragons and all the core Manuals. I think the state of the early DMG really typifies the amateur nature of the venture and also to a large extent the autocratic nature of Gygax and a belief in his own infallibility.--Affentitten 01:17, 24 February 2006 (UTC)
External Links[edit]
The errata link doesn't work. The linked page requires authorisation to view.
Frankymole(T) 17:17, 07 August 2009 (UTC)
DM's screen[edit]
FTA:
I've no idea where the history as provided for that accessory comes from but it doesn't reflect the actual history since the DM's screen was designed by Bill Owen in 1975/76 for Original D&D ( http://www.acaeum.com/jg/MoreFineProducts.html ) and published by Judges Guild in 1977, long before there were 'three core rulebooks'. Not quite sure where that would fit into the hierarchy on WP given that the infoboxes are TSR-centric, yet Judges Guild was producing official material for TSR before they got their act together on 'additional items' such as modules and various accessories. Regards, David. Harami2000 (talk) 13:39, 12 March 2010 (UTC)
Looks like the DM screen image needs a FUR. 24.148.0.83 (talk) 12:12, 14 April 2010 (UTC)
Cover[edit]
If you look carefully, this article, at different points, claims different artists did the original cover. Who did it? —Preceding unsigned comment added by 96.246.71.170 (talk) 06:01, 14 September 2010 (UTC)
Titles with and without apostrophes[edit]Dungeon Master Dnd 5e Pdf
I changed the titles of the DMG for 1st and 2nd edition to the titles on the covers.Why were those reverted? OregonPinkRose (talk) 08:38, 11 June 2012 (UTC)
Disclaimer at the begginnig[edit]
I feel that the disclaimer prefacing the book shows that d&d can be serous, but can also be humorous. Rend breaking off iow dmg kronos wow. It also pokes fun at how certain DMs play. if you would like to abridge this disclaimer go ahead, however I feel that we should at least mention it. Nector deorum et virorum 13:04, 11 March 2017 (UTC) — Preceding unsigned comment added by Nector42 (talk • contribs)
Dungeon Master Dnd Tools
well what other quotes accomplish this better, I am all for a different more abridged quote as long as it portrays the info done by the disclaimer. Nector deorum et virorum 21:22, 11 March 2017 (UTC) — Preceding unsigned comment added by Nector42 (talk • contribs)
Dungeon Master Mug
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